This was largely due to his role as the main villain of the best Captain America movie by a country mile, and it turns out that he’s a solid and versatile character… but to be honest, he’s also one of the most forgettable choices due to his surprisingly generic implementation. My most anticipated DLC character was probably the Winter Soldier. He doesn’t seem to have many weaknesses, and sure as hell brings the pain once he gets going. Honestly, I wouldn’t be too surprised if he ends up as one of the strongest characters overall. He’s also well-armored when attacking, and has an excellent pressure and lockdown game via his beam sabre. He’s way bigger than expected, deals some impressive damage, and has an awesome ‘bad guy’ voice. I honestly didn’t put too much time into him, but he seems effective – probably more so than most of the other newcomers. The third addition is Mega Man X’s arch nemesis, Sigma. She’s neat, has a lot of utility, and her Rathalos and Kirin costumes will be familiar to fans of her home series. She’s also able to soak up damage and power through enemy attacks before smashing them in the face with a sword that reaches almost the entire length of the screen – and when she successfully hits enemies with dagger combos, she can go into a powered-up state where her dodge is much faster and offers higher combo opportunities. She may not have the crazy versatility of Dante when it comes to using weapons from her own franchise, but Capcom’s given her enough tools to be a cool and effective character – she chiefly relies on the dual daggers, a great sword and a longbow the size of a ballista for pesky ranged battles. She wouldn’t even have to be all that good to be one of my favorites because she comes across as so radically different from the rest of the cast. Monster Hunter, on the other hand, is awesome. He’s a neat addition for variety, but also the one that I fell off the fastest. He doesn’t seem to do a commensurate amount of damage for his playstyle, and doesn’t have the zoning or spacing tools that he’d need to compete with other fast characters like Spiderman or Strider. In practice though, he seems a little weak. Starting with Black Panther, the guardian of Wakanda relies on his speed to get in fast and slice opponents up with his claws before making a speedy exit via the various dashes and wall climbing maneuvers he has at his disposal. The real question is, are they valuable additions to the roster? They’re certainly not cheap given that they sell for about $8 each, or $30 as a bundle in the Season Pass with secondary costumes included. (Well, except Venom, but we’ll ignore that for the time being since he was a 2D sprite the last time we saw him.) However, Capcom has released a season pass allowing players access to six new entrants, and they’re six genuinely new faces, not just previously-available characters brought back for another round of superpowered brawling. While the core fighting engine was a blast, many players felt underwhelmed by the initial character roster which featured a ton of returning faces while also lacking many fan favorites due to licensing issues – the entire X-Men universe, for example. It’s been a couple of months since Marvel vs Capcom Infinite released to fairly mixed reception.